Fuzhou   /   Hong Kong   /   London

ZESTAN WU

Jiantao Wu   /   Digital media artist

Creating interactive experiences at the intersection of art, technology and storytelling.

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A littleabout me.

I'm Jiantao (Zestan) Wu, a digital media artist and game designer based in London. I create interactive experiences, real-time 3D worlds and visual narratives that bring ideas to life.

My practice moves between game design, interactive installations and digital heritage, combining creative exploration with technical problem-solving.

Education
UCL logo
University College London
MA Digital Media: Production
2026 – Present
Beijing Normal-Hong Kong Baptist University
Bachelor of Communication
Animation & Interactive Media · 2022 – 2026
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Portfolio

01 / Interactive installation

Chroma Division感色录

An exploration of colour vision and inclusive aesthetic experience through interactive visuals and sound.

Art direction / Interaction / Sound
02 / 3D animation

Odyssey奥德赛

A 3D animated journey of solitary homecoming through a science-fiction wasteland.

Animation / Environment / Blender
03 / Digital heritage

Glimmers of Butterfly梁祝:化蝶微光

A digital heritage experience connecting scanned spaces, exploration and the story of the Butterfly Lovers.

3D scanning / Unreal Engine / Interaction
04 / Game design

Gambit翻盘球

A two-player pixel football game exploring the systems and imbalances that shape the match.

Game design / Pixel art / Godot
05 / Educational game

Geo Drifting考岩记

A driving puzzle game that explores geology, landforms and ecosystems through play.

Game design / 3D / Unity
06 / Character design角色设计

Mafianana蕉帮

An original low-poly ape character with hand-painted textures and a rig for real-time animation.以低多边形建模和手绘贴图打造的原创拟人猿角色,配有可用于实时动画的绑定。

Low-poly modeling / Texture painting / EEVEE低多边形建模 / 手绘贴图 / EEVEE
07 / Interactive web comic交互网页漫画

From the Cradle to the Grave从摇篮到坟墓

An interactive four-panel web comic that follows Ape-Pac from musical fame to self-destruction.一部交互式网页四格漫画,讲述 Ape-Pac 凭音乐成名,却因沉溺于物质享乐走向毁灭的故事。

3D character design / Spline / Framer三维角色设计 / Spline / Framer
08 / Interactive narrative互动叙事

Chewanzhou食泉食美

A stylised restaurant becomes the setting for a game about how seaborne trade shaped Quanzhou’s food culture.一款以风格化餐馆为舞台的叙事游戏,通过食材与菜品探索海上贸易如何塑造泉州饮食文化。

Digital heritage / 3D scanning / Unreal Engine 5数字遗产 / 三维扫描 / Unreal Engine 5
09 / 3D animation三维动画

Jungle Adventure丛林探秘

A stylised 3D animation that uses physics simulations to send a red ball through a jungle full of traps.一部运用物理模拟的风格化三维动画,跟随一颗红球穿越机关重重的丛林。

3D animation / Bullet physics / EEVEE三维动画 / Bullet 物理模拟 / EEVEE
10 / 3D animation三维动画

Western Bouncing Balls西域弹球

A one-minute animated short in which two bouncing balls encounter a UFO in a Wild West town.一部一分钟的动画短片,讲述红蓝两颗弹球在美国西部小镇偶遇 UFO 的故事。

3D animation / Maya / Arnold三维动画 / Maya / Arnold
11 / Figma prototypeFigma 原型

Heron Cottage苍鹭小屋

A Figma prototype for emotional support that combines AI animal companions with meditation and daily reflection.一款情绪支持应用的 Figma 原型,将 AI 动物伙伴、冥想练习与每日反思结合起来。

UX design / Prototyping / Figma用户体验设计 / 原型设计 / Figma

My Life

Outside the studio, I lift weights, play games and make music. I move between different game worlds, with a soft spot for Counter-Strike 2, the challenge of Soulslikes and the competition of League of Legends. Music is another way I express myself. I conduct a Chinese folk orchestra, play melodic guitar in a band and tinker with synthesizers to see what new sounds I can find.

Get in touch

Let's createsomething.

Interested in interactive experiences, games or digital storytelling? I'd love to hear from you.