Character design角色设计 / 2025
Mafianana蕉帮
This project presents an original character IP design. Using Blender, the character is modeled in a T-pose with a low-poly approach and manual retopology to construct an anthropomorphic ape figure infused with gang-related visual elements. Materials are developed through hand-painted roughness maps, establishing a non-PBR, stylized roughness logic. These are combined with Base Color and Ambient Occlusion to achieve a cohesive cartoon aesthetic.
The character is rendered entirely with EEVEE. Tattoos, metallic accessories, and fabric normals are painted through a layered UV layout. During the rigging stage, provisions are made for future animation expansion, ensuring compatibility with real-time pipelines such as Unity and Unreal Engine.
原创人物IP设计,Blender中基于T-pose进行低面数建模与手动拓扑,构建具帮派元素的拟人猿角色。材质通过手绘Roughness贴图构造非PBR风格化粗糙度逻辑,辅以基础色(Base Color)与AO混合,生成统一的卡通质感。整体渲染使用EEVEE。纹身、金属饰品与布料法线以分层UV布局绘制,角色绑定阶段预留动画拓展空间,适用于Unity/Unreal引擎管线。

