ZESTAN WU
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3D animation三维动画 / 2024

Odyssey奥德赛

3D animation, Character topology rigging, environment design, Cycles rendering / 2560 × 1080 px

Odyssey is a work created for the 3D Community Challenge – Kinetic Rush. Drawing on the motif of the “solitary homecoming” from Homer’s The Odyssey, the project translates the epic narrative into a science-fiction context, portraying a space soldier stranded in an alien wasteland. The environment constructs an absurd ecology by combining procedurally generated cyberpunk ruins with parametric vines (Ivy Gen). Through this, the work reflects on how a sense of direction and belonging gradually dissolves within the narrative density of an apocalyptic world.

《奥德赛》是为 3D Community Challenge – Kinetic Rush 创作的作品。项目汲取了荷马史诗《奥德赛》中“孤独归乡”的母题,将这一史诗叙事转译至科幻语境之中,描绘了一名被困在异星荒原中的太空士兵。环境通过将程序化生成的赛博朋克废墟与参数化藤蔓(Ivy Gen)相结合,构建出一种荒诞的生态体系。作品由此反思:在末日世界高度密集的叙事结构中,方向感与归属感如何逐渐消解。