ZESTAN WU
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3D animation三维动画 / 2025

Jungle Adventure丛林探秘

3D Animation · Bullet Physics Simulation · EEVEE Rendering / 1920 × 1080 px

This work employs manual modeling in Blender in combination with Maya’s Bullet dynamics system—including rigid-body, soft-body, and constraint-based simulations—to construct physical interactions of a red sphere navigating a primeval jungle environment. Rendered with the EEVEE engine, the scene uses Fresnel-based outline effects to emphasize the solidity and modularity of geometric forms, while particle effects (fire, waterfalls) and grunge mapping contribute to a stylized material language.

Multiple forms of physics simulation—such as soft-body dynamics for the tent, rigid-body simulations for dominoes, and rigid-body constraints for chained mace traps—are exported via Alembic. This process embeds the precision of digital physical simulation beneath a cartoon-like, chaotic narrative surface, allowing technical rigor and expressive stylization to coexist.

作品通过Blender手动建模与Maya Bullet刚体/软体/约束动力学系统,模拟红色小球在原始丛林中的物理交互。场景以EEVEE渲染器的菲涅尔轮廓线强化几何体块感,粒子特效(火焰、瀑布)与污渍贴图(Grunge Mapping)注入风格化材质。帐篷的软体模拟、多米诺骨牌的刚体模拟、链球陷阱的刚体约束等各类物理学模拟最终通过Alembic导出,将数字模拟的精密性隐于卡通化的混沌叙事之下。